JUNE 8 & 9, 2020 TRACKS
Design & Manufacturing – Visualization & Collaboration
The Compounding Value of a VR-Centric Workflow
Stephen Phillips – Theia Interactive
Companies of every sort are exploring how to leverage gaming technology for design review. From VR to AR to a variety of static renders, Theia Interactive has helped businesses squeeze out every ounce of value from real-time rendering practices. In this presentation you’ll see how real-time and VR tech is being used for a myriad of purposes across every industry, and learn how it’s becoming easier to connect users in collaborative virtual sessions.
CTO – Theia Interactive
Stephen leads the development of Theia’s advanced VR and AR visualizations for enterprise clients in the AEC space. After graduating from university with a game development degree and multiple honors, he put gamification to use with Unreal Engine and pioneered VR applications such as luxury hotel design reviews, medical facility walkthroughs, real estate pre-leasing, construction site approvals, and award-winning product demonstrations. Stephen manages custom projects and works with company leaders to bring the future of real-time rendering to traditional industries.
Based in Chico California, Theia Interactive is a creative solutions studio with a passion for building beautiful virtual environments for business, and offering tools to empower others to do the same. Whether it’s mobile apps, augmented reality demos, or virtual reality experiences, Theia tells engaging stories through virtualization. Theia has created award-winning projects for companies such as Epic Games, HP Inc., Mohawk Group, NVIDIA, Suffolk Construction and Toll Brothers.