RESET 25 London

The RealTime Executive Summit on Emerging Technologies
September 8–10, 2025 – Bentley Systems HQ, 8 Bishopsgate, London

WHO WAS IN THE ROOM 

RESET 25 London 25 gathered a curated, invitation-only group of executives, creative leaders, and technologists across VFX, animation, architecture, automotive, design, education, and more. Over three days of confidential, audience-led dialogue (no cameras, no recordings), these peers compared hard realities, shared experiments, and shaped practical next steps for AI- and real-time–driven production.

 

Below is the list of participants who helped make RESET London 25 a working summit rather than a conference — 75 peers thinking as one, turning shared challenges into collective insight. (list attached to email)

RESET SPEAKERS

Junaid Baig – Chief Innovation Officer | Head of Applied Technology – Dimension Studio / DNEG 360

Junaid Baig has a distinguished career in the field of visual effects, with extensive experience in VFX Supervision, Rendering, and the development of Artificial Intelligence & Machine Learning technologies. His deep understanding of these areas has led him to a leadership position at Dimension, where he currently manages a senior development team as the Head of Applied Technology. In this role, Junaid leads the research and implementation of advanced technologies that are set to transform business and production processes. His team focuses on Advanced Rendering Technologies for Realtime Rendering, Pipeline Development, Infrastructure Scaling Solutions and developing & deploying Machine Learned solutions for the workforce. Furthermore, as the Chief Innovation Officer, Junaid is entrusted with the responsibility of envisioning and shaping the future direction of the company’s technology arm, ensuring that it remains at the forefront of technological advancements and continues to deliver innovative solutions to its clients.

Colin Brady – Chief Creative Officer & Chief Technology Officer – AMGI Studios

Colin Brady is the Chief Creative Officer at AMGI Studios. As a director, creative producer and animation supervisor, Colin has worked at Pixar, Industrial Light & Magic (ILM), Imagi Studios, Rhythm and Hues, Pixomondo and Light Chaser, and directed animation for Steven Spielberg, George Lucas, Ang Lee, John Lasseter and Martin Scorsese. He is credited in films such as “Everyone’s Hero” (2006), “Astro Boy” (2009), “TMNT” (2007), and “Toy Story 2” (1999). He supervised scenes for “A Bug’s Life” (1998), “Hugo” (2011), “Green Lantern” (2011) and “Men in Black 2” (2002). Whether he’s directing Pixar characters or furthering performance capture techniques, Colin’s passion is fine-crafting narrative, dialogue, humor and nonverbal acting — creating great stories through the art of animation.

Kim Davidson – CEO – SideFX | Board Chair – Visual Effects Society (VES)

Kim is the President and CEO of SideFX®, a company he co-founded in 1987. He is the recipient of multiple awards, including the Oscar® presented to SideFX for the creation and development of Houdini®, the preeminent visual effects software. As a long-serving member of the Visual Effects Society (VES), he is currently serving his second year as its Board Chair. The VES is an honorary society with over 5000 global members.

Chris Edwards – CEO & Co-Founder – The Third Floor

For over two decades, Chris Edwards has promoted the adoption of efficient, real-time visualization technologies and workflows across film, television, games and immersive entertainment. In October 2004, he co-founded THE THIRD FLOOR (TTF), an artist-driven Visualization Studio which is known for supporting the visions of many of the world’s most ambitious directors and designers. TTF has amassed thousands of screen credits – from HBO’s Game of Thrones, to Lucasfilm’s latest Star Wars series, to an array of current and forthcoming productions across the Marvel Cinematic Universe.
TTF Teams have also designed many prestigious video game cinematics, and helped realize popular immersive attractions, including Universal Studios’ Super Nintendo World. In the face of the pandemic, Chris championed the launch of TTF’s innovative Final Animation division, which is currently delivering a groundbreaking animated feature produced via Epic Games’ Unreal Engine.
Chris was named EY’s 2022 Entrepreneur of the Year for Greater Los Angeles and was honored with the prestigious Paris Images Digital Summit – GENIE Visionary Award in 2020. In his free time, Chris can be found speaking to students and professionals around the globe, inspiring the next generation of visionary creators.

Kerenza Harris – Director of Advanced Technology and Associate Principal, Morphosis Architects

Kerenza Harris is the Director of Advanced Technology and Associate Principal at Morphosis. She oversees advanced computational design and simulation for all projects. Her team focuses on the research, development, documentation and integration of real-time technologies from early concept phases through the construction process. She also leads the design, optimization, and construction of exterior envelopes with special focus on complex systems and complex geometry. She developed the terracotta façade for the Orange County Museum of Art in Costa Mesa, CA, as well as the main GFRP façade of the Kolon One & Only Tower in Seoul, South Korea.

Kerenza is also faculty at the Southern California Institute of Architecture (SCI-Arc), where her teaching focuses on digital design tools and integrated project delivery. She is a frequent speaker on design computation and its impact on the making of architecture.

Alexis Khouri – Vice President of Growth, 3D & Immersive – Adobe

Alexis Khouri joined Allegorithmic in 2007 and has been deeply involved in the product design and business strategy for Substance, the industry standard for 3D texturing that won an Academy award and an Emmy award in 2023 and 2024. Following Allegorithmic’s acquisition by Adobe in 2019, Alexis became Vice President of Growth for 3D & Immersive and drove the Substance 3D business above $100m in ARR . He was formerly General Manager at Playsoft (Mobile Game Development) and Senior Consultant at Simon-Kucher & Partners. Alexis graduated from ESSEC Business School and has also a strong technical background in programming and 3D production pipelines.

Hamilton Lewis – Heads of Creative – The Third Floor

Growing up on a farm in Western Kansas, Hamilton was inspired by classic films like Back to the Future, Star Wars, and 20,000 Leagues Under the Sea. These films, chock-full of visual storytelling special effects, caused him to dream about creating in a medium that had no boundaries.
A fourteen year veteran in the industry, Hamilton began his journey with BFA in Computer Animation and a minor in Digital Film from Ringling College of Art and Design. During his time here, Hamilton created an animated short, Cadillac ’59, and was nominated for a 2009 Student Academy Award by the Academy of Motion Pictures Arts and Sciences. This propelled him straight from Ringling into a career at DreamWorks Animation as a Previsualization Artist on 2009’s Oscar nominated, How to Train Your Dragon.
After seven years and nine productions at DreamWorks, Hamilton transitioned into the world of live action filmmaking, leading artists on Marvel’s Avengers: Infinity War and Avengers: Endgame at the Third Floor Inc in Los Angeles. Shaping many of the massive sequences promoted Lewis to supervisor for Marvel’s Spider-man: Far From Home, and then Marvel’s Dr. Strange: In the Multiverse of Madness. In this role, he not only helped shape sequences, but advanced on set virtual production workflows using Cyclops and managed teams in Los Angeles and London.
Six years later, Hamilton’s experience of working in the Marvel Cinematic Universe and across the global stage promoted him to the Head of Creative for The Third Floor Inc.’s London studio in September 2022, where he Creative Directed upcoming Skydance and Universal projects. Hamilton also managed studio client relations, internal projects and mentored Supervisors and artists to promote the latest workflows in the industry. As of September 2024, Hamilton has returned to the United States as Head of Creative of TTF Los Angeles and continues to pioneer innovative workflows for visual storytelling.

Jeff Okun – Visual Effects Supervisor | Co-Author The VES Handbook of Virtual Production

JEFFREY A. OKUN (VFX supervisor) has been creating outstanding visual effects for films and television for over 30 years, with another ten years in various industry capacities (sound editing, cinematography, picture editing, production management, writing, producing) dating back to his work with legendary title designer, Oscar winning Saul Bass.
Okun, has been recognized his work on “The Last Samurai,” “Blood Diamond,” “The Day the Earth Stood Still,” Deep Blue Sea, Long Kiss Goodnight, and a plethora of music videos (Michael Jackson, Van Halen, Fleetwood Mac, Sting, Amy Grant, etc.). His television work includes Cosmos (season 3), The End Is Nye (with Bill Nye), The Good Lord Bird, The Drew Carey Show, among others.
As VES Board Chair for 7 years, Okun fostered a global community and focused attention on bringing business and creative education to artists, facilities, and studios. Under Okun’s leadership, the VES was a key player in the creation of a worldwide software anti-pirating alliance with the U.S. Government. Attempted creation of a VFX Guild and a VFX trade organization. Okun has also served as 1st Vice-Chair as well as treasurer.
Okun co-edited the VES Handbook of Visual Effects, an award-winning reference book covering all aspects of creating visual effects, techniques and best practices, as well as the newly released, VES Handbook of Virtual Production – an all-inclusive and exhaustive book on what it is, how to utilize it, and when to use it.
The Hollywood native is a respected member of the Visual Effects Branch of the Academy of Motion Picture Arts & Sciences, the Academy of Television Arts and Science, and the American Society of Cinematographers (ASC).

Luke Paglia – Chief Operations Officer – AMGI Studios

Luke Paglia is the Chief Operating Officer at AMGI Studios who oversees the coordination and execution of all projects. Luke has an extensive background in live-action video production with commercial clients such as Apple and Toyota, and was most recently credited for his work on the music video for the song by Coldplay and BTS, “My Universe.” Luke’s experience with commercial clients ensures that AMGI is delivering world-class animation on schedule every time.

Brian Pohl – Unreal Engine SME & Training Specialist – AMGI Studios

Brian J. Pohl has over 25 years of experience as a visual effects artist, Visualization Supervisor and Technical Program Manager. A veteran of George Lucas’ Skywalker Ranch previsualization team and Industrial Light and Magic’s art department, Pohl is credited for creating or supervising previs on over twenty-seven feature films including “Star Wars: Attack of the Clones” (2002), “I,Robot” (2004), and “Star Trek” (2009) . Pohl has also worked over a decade within the software industry working as a Principal User Experience Designer for Autodesk, Inc. and a Technical Program Manager running the Unreal Fellowship at Epic Games. Recently Pohl joined AMGI Studios as an Unreal Engine subject matter expert to provide training and technical guidance to the company’s workforce as their Technical Program Manager.

Adam Smith – Director of Experience Technology – The Mill

Adam Smith is an experienced technologist and leader with over 20 years of experience creating memorable digital products and activations. Adam’s career is primarily rooted on the advertising side of Interactive Development and has since evolved into the broader spectrum of modern Creative Technology.
At The Mill, Adam leads the global Experience Technology practice. His team of technologists works with the broader Experience team to collaborate with The Mill’s global team of artists to create real time interactive installations, immersive VR experiences, and bespoke tools and applications for branded films.

Adipat Virdi – Executive Director, XR (Global) – Cinesite

Adipat Virdi joined Cinesite’s leadership team in 2024 as Executive Director, XR (Global). An expert in XR experience design and leveraging emerging technology to deliver narrative frameworks for both social and commercial impact, Adipat is spearheading the development of Cinesite’s award-winning Immersive and XR division.
Having originally studied Architecture and having practiced Socio-Spatial Analysis, Adipat switched to focus on more creative and entertainment-based studies, ultimately leading him towards immersive storytelling and experience design. He has achieved MAs in Design Strategy and Innovation, Advanced Architectural Studies and Screenwriting. On the merging of space and story, he explains, “I’ve always worked on the liminal edge of storytelling and experience design and find myself exploring this at the nexus between tech, strategy and innovation.”
Over the past 20 years, Adipat has delivered bespoke experience blueprints for various clients in the retail, automotive, healthcare, fashion and entertainment sectors, including Charlotte Tilbury, Virgin Atlantic and Nike, amongst many others.
He has built effective, immersive storyworlds, both for IP and for his own content, where he aims for real-world social impact. His productions across film, TV and theatre challenge audiences to confront their own views about issues including forced marriages and honour crimes. Adipat’s work has played at Edinburgh Film Festival and was a finalist at the Sundance New Frontier Story Lab.
A world-renowned XR expert and popular speaker, Adipat has worked with several major organisations to develop and promote the creative potential of immersive for enterprise.

Lincoln Wallen – CTO – Framestore Company 3 Group

Lincoln has led and future-proofed diverse companies across entertainment, games, and technology, including the software unicorn Improbable, Dreamworks Animation and Electronic Arts (EA). With a PhD in artificial intelligence from the University of Edinburgh and teaching experience at Oxford University, his expertise bridges academia and industry.
As CTO of Framestore Company 3 Group, he forges strategic partnerships and strengthens client relationships, helping studios, institutions, and brands maximise their IP. He collaborates with leadership to align with the Group’s strategy and assesses the impact of emerging technologies, driving innovation and exploring new markets.

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