JUNE 8 & 9, 2020 TRACKS
Real-Time @ SIGGRAPH
Highlights of SIGGRAPH session
Host: Adam Finkelstein – Princeton University
Presenter: Szymon Rusinkiewicz – Princeton University
We will present a Highlights of SIGGRAPH session, providing a preview of the upcoming SIGGRAPH 2020 conference as well as recaps from three amazing technical papers shown at SIGGRAPH 2019. ACM SIGGRAPH is the forum where inspiration creates progress. Collaborate with our forward-thinking community to find the most transformative advancements across computer graphics and interactive techniques.
Professor, Computer Science Department – Princeton University
Adam Finkelstein is a professor of computer science at Princeton University, where he has taught since 1997. His research interests focus on creating tools that help artists express themselves in the digital medium, including photo and video manipulation and stylized rendering for animation. With others at Princeton, he founded and organizes the Art of Science Exhibition. He has been an active contributor and volunteer at the ACM SIGGRAPH conference, and chaired the SIGGRAPH 2014 Technical Papers program. He holds several patents, has received a number of awards including the NSF CAREER Award and an Alfred P. Sloan Fellowship, and he is a Fellow of the ACM. Finkelstein lived the good life of a graduate student at the University of Washington in Seattle, drank a lot of coffee, and eventually received a Ph.D. in 1996. In the late 1980’s, he was a software engineer at Tibco in Palo Alto, where he developed software for the financial industry and windsurfed in the San Francisco Bay. He was an undergraduate student at Swarthmore College (class of 1987) where he studied, occasionally, physics and computer science.
David M. Siegel ’83 Professor of Computer Science – Princeton University | Technical Papers Chair – SIGGRAPH 2020
Szymon Rusinkiewicz is the David M. Siegel ’83 Professor in Computer Science
at Princeton University. His work focuses on the interface between
computers and the visual and tangible world: acquisition, representation,
analysis, and fabrication of 3D shape, motion, surface appearance, and
scattering. He investigates methods for computational fabrication; 3D scan
acquisition, registration, and reconstruction; learning for low-level image
and shape analysis; robotic localization and planning; and BRDF capture and
representation. Applications of this work include documentation of
cultural heritage artifacts and sites, appearance and performance capture
for digital humans, and illustrative depiction through line drawings and
non-photorealistic shading models.
He is serving as Technical Papers Chair for SIGGRAPH 2020.